Inside Dope

Inside Dope

Marcus Laffey (1965-)

Marcus Laffey is the pseudonym of Edward C. Conlon, a New York City police officer who has written essays about policing for The New Yorker since 1997 and is currently working on a book on this subject to be published in 2001. The third generation of his family to join the force (both his father and grandfather were police officers), he is a 1987 graduate of Harvard and didn't expect to find himself in law enforcement. "It kind of took me by surprise," he told an interviewer. "I wanted to give it a shot." When the following essay was published in The New Yorker in 1999, the writer was a five-year veteran of the force.

If there were ever a Super Bowl matchup of junkies versus crackheads, it would be hard to figure which team the odds would favor. Both sides would most likely disappear during halftime. The crackheads would believe that they had won, and the junkies wouldn't care. If they did manage to finish the game, the smartest money would invest in a pawnshop next to the stadium, and within hours the investors would own every Super Bowl ring, for pennies on the dollar. Winners and losers would again be indistinguishable.

The war on drugs is a game for me, no matter how urgent it is for poor neighborhoods or how grave the risks are for cops. We call dealers "players," and there are rules as in chess, percentages as in poker, and moves as in schoolyard ball. When I went from being a beat cop to working in narcotics, the change was refreshing. For one thing, you deal only with criminals. No more domestic disputes, barricaded schizophrenics, or D.O.A.s, the morass of negotiable and nonnegotiable difficulties people have with their neighbors or boyfriends or stepchildren. Patrol cops deal with the fluid whole of people's lives, but usually when the tide's going out: people who have the cops called on them aren't happy to see you; people who call the cops aren't calling when they're having a good time. Now all I do is catch sellers of crack and heroin, and catch their customers to show that they sold it. The parts of their lives unaffected by coca- or opium-based products are none of my business. Patrol is politics, but narcotics is pure technique.

My unit, which consists of half a dozen cops and a sergeant, makes arrests for "observation sales." One or two of us go to an observation post ("the OP," and if you're in it you're "doing OPs") on a rooftop or in a vacant apartment to watch a "set," or drug operation, and transmit information to the "catch car," the unmarked van used to pick up the perps. The set might be a lone teenager standing on a corner with one pocket full of crack and another full of cash. Or it might be an organization of such intricate subterfuge--with lookouts, managers, moneymen, steerers (to guide customers), and pitchers (for the hand-to-hand transactions)--that you'd think its purpose was to deliver Soviet microfilm to covert operatives instead of a ten-dollar bag of junk to a junkie. But we watch, and give descriptions of buyers for the catch team to pick up, a few blocks away. Sometimes the dealers send out phantom or dummy buyers--people who appear to have bought narcotics but haven't--to see if they're stopped; we wait until we have a handful of buyers, then move in on the set. Most of the spots that we hit are well established, visited by both customers and cops on a regular basis; others pop up and disappear. You might drive around to see who's out--the faces at the places, the traffic pattern of steady customers and usual suspects. Sometimes you feel like the man on the catwalks over the casino floor, scanning the tables for the sharps and card counters, looking out for luck that's too good to be true. Other times, you feel as if you were watching a nature program, some National Geographic special on the felony ecology of the streets.

You read the block, seeing who moves and who stands still, their reactions and relations to one another; you sift the players from the idlers, the buyers from the passersby. Most people occupy their environment blithely, with only a slack and occasional awareness of their surroundings. A store window or a noisy garbage truck might distract them in passing, and they might look around before crossing the street, but the ordinary pedestrian is a poster child for daydreams and tunnel vision. Not so in the narcotics trade, where the body language of buyer and seller alike signals a taut awareness of opportunity and threat. There are distinctive addict walks, such as that of the prowler, who might be new to the spot, or sussing out an operation that has shifted to a more favorable corner. He hovers, alert for the deal, floating like a flake of ash above a fire. The addict on a "mission walk" moves with double-quick footsteps, leaning forward, as if against a strong wind, so as not to waste an extra second of his already wasted life. A player, on the other hand, has a self-contained watchfulness, a false repose, like a cat sunning itself on a windowsill, eyes half-closed but ready to pounce.

Every street set operates through an odd combination of aggressive marketing and strategic defense, needing simultaneously to broadcast and to deny its function. The young man on the park bench should look like a high-school senior from thirty yards away but has to show he's a merchant at three yards, and he has to have the drugs near enough for convenience but far enough away to be out of his "custody and control" should he be stopped. If he's holding the drugs, he has to have an escape route--through a hole in a fence, say, or into an alley, or into the building where his grandmother lives. The man on the bench is just a man on a bench, after all, until his context proves him otherwise. But, as you watch, figures emerge from the flow of street life like coordinates on a grid, like pins on a drug map.

Say you're doing OPs from a rooftop, looking down on a street that has three young guys on the corner by the bodega, a couple with a baby in a carriage by the stoop, and a group of old men with brown-bagged brandy bottles by the vacant lot. A man on a bicycle moves in a slow, lazy slalom, up and down the street. The corner boys are the obvious pick, but I have to wait. When a buyer comes, he is easier to recognize, and his arrival on the set sends a signal, a vibration, like a fly landing in the web. The buyer is the bellwether and the bait: he draws the players out and makes them work, prompts them into visible display.

The buyer walks past the old men at the lot, the family on the stoop, to the corner boys, as expected. One corner boy takes the buyer aside and palms his cash, the second stands still, watching up and down the block, and the third goes to the family on the stoop and has a word with the woman with the baby. The woman steps inside the lobby for a few seconds--Thank God, I think, it's not in the carriage--and when she returns she hands something to the third boy, who meets up with the first corner boy and the buyer and hands off the product. The buyer walks away, retracing his route. The man on the bicycle follows him slowly.

I put the buyer over the air: "Hispanic male; red cap; Tommy Hilfiger jacket, blue; bluejeans. South on Third. Be advised, you got a lookout on a bike--white T-shirt, bluejeans, black bike-tailing him to see if he gets picked up. Let him run a couple of blocks, if you can."

Now I have a three-player set, with Mama and corner boys Nos. 1 and 3 down cold. The buyer should be taken, and No. 2 only observed for now. Mama's short time in the building tells me that the stash is not in an apartment but either on her person or right in the lobby, in an unlocked mailbox or a crack in the wall. Corner boy No. 2 is the one to watch, to see if he's the manager or a lookout, up a rank from the others or down. His position will become clear as I watch the group dynamic of the trio--the choreography of who stands where, who talks and who listens, who tells the jokes and who laughs, who's the one that runs to the bodega for the chips and soda. Until he participates in the exchanges, taking money or product, he's legally safe from arrest for an observation sale. If he's a manager, he's the one we want; if he's a smart manager, touching neither cash nor stash, he's the one we're least likely to get. In a sense, everybody wants the spot to get busy: the players grow careless as they get greedy, bringing out more product, paying more heed to the customer and less to us. The manager might have to step in and lend an incriminating hand. When the spot is slow, both groups--the cops and the players--have to be patient.

Even when nothing happens, there is much to interpret. Are they out of product, and will they re-up within ten minutes or an hour? Are they "raised" --afraid we're around--and, if so, is it because they saw our van (unmarked but patently obvious) or saw one of us peering over the roofline or is it because a patrol car raced by, to a robbery three blocks away? Did they turn away another customer because he wanted credit, or because they thought he was an undercover cop, and were they right? Is the next deal worth the wait?

The wait can be the most trying part of the operation. I've spent hours on tar rooftops, crouched down till my legs cramped, sweating, shivering, wiping the rain from my binoculars every ten seconds. There have been times when I've forgotten to look down before I knelt by the ledge, and settled in beside piles of shit, broken glass, or syringes. On one rooftop, there was an ornate Victorian birdcage, five feet tall, bell-shaped and made of brass, and chained to it, still on a rotten leather leash, was the skeleton of a pit bull. You walk up dirty stairs to a dirty roof to watch a dirty street. At night, even the light is dirty, the sodium-vapor street lights giving off a muddy yellow haze. But sometimes, when something finally does happen, you realize that your concentration is perfect: you feel the cool, neutral thrill of being completely submerged in your task. The objects of surveillance inhabit a living landscape, and you can be struck by the small, random graces of the scene even as you transmit a streak of facts over the radio: "Gray livery cab, buyer in back seat, passenger side, possible white with white sleeves, V-turning now to the left .... "

A soap bubble, then two, then dozens rise up in front of me, iridescent, shimmering in their uncertainty. There is a child two floors below me, as rapt with the view above as I am with the view below.

"Arright, we got one, he's beelining to the player, they just popped into the lobby .... Now he's out-that's fast, he must have the stash on him. Arright, buyer's walking off now--Hold on, he's just kind of idling across the street. It's not an I-got-my-rock walk. I don't think he got done. Stand by .... "

A man standing on another tenement roof whirls an orange flag, and makes it snap like a towel. His flock of pigeons takes flight from the coop with a whoosh like a gust of wind, spiraling out in broadening arcs--showing the smoky gray of their backs as they bank out, the silver-white of their bellies as they circle in--rising up all the while.

"Player's walking off, he sent the last two away, he's out, he's raised, I don't know, but--Go! Go! Go! Hit the set!"

An incinerator chimney shoots out a lash of black smoke, which loops into a lariat before dissolving into the grimy sky.

At the other end of the OP is the catch car. You want a buyer's description, or "scrip," to have something distinctive about it--something beyond the "white T-shirt, bluejeans" of warm weather, "black jacket, bluejeans" of cold. You don't want "Male, walking three pit bulls." You're glad to hear about hot pink and lime green, or T-shirts with legible writing on them, or, even better, "Female in purple-and-yellow tracksuit, with a Cat-in-the-Hat hat, riding a tiny bicycle." For crackheads, as much as for any other species, protective coloration can be a successful evolutionary strategy.

Once you get the scrip and the buyer's direction of flight, you move in, allowing yourself some distance from the set, but not too much, or else the buyer will be home; in neighborhoods like this, people don't have to go far for hard drugs. Sometimes buyers run, and sometimes they fight, and sometimes they toss the drugs (though sometimes you can find those drugs later), and sometimes they eat them when they see you coming. There have been buyers who at the sight of me have reacted with a loss of bowel control, and control of the belly and the bladder as well. The truth is, I am the least of their problems: a night on a cell bench, with prison bologna sandwiches to eat, ranks fairly low amid the hazards of being at the bottom of the criminal food chain.

For crackheads, in particular, a stint as a model prisoner might be a career peak. While the street dealers at dope spots are often junkies themselves, crackheads can't be trusted with the stash--they can't even hold a job whose main requirements are to stand still and watch. The majority of them are figures from a famine: bone-thin and filthy. Months of that life take years from their lives, and thirty-year-olds can pass for fifty, burned out almost literally, with a red-hot core of desperation beneath a dead, charred surface. Junkies generally have a longer ride to the bottom, as the habit gradually slides from being a part of their lives to becoming the point of them. Heroin is purer now than it was in the past, and fewer than half the addicts I arrest have needles on them. They snort it instead of shooting it, which decreases the risk of disease and also seems to slow the forward momentum of addiction. But to me the terminal junkies are especially awful, because they have none of the trapped-rat frenzy of the crackhead; instead, they possess a fatal calm, as if they were keeping their eyes open while drowning. When you collar them, they can have a look of confirmed and somewhat contented self-hatred, as if the world were doing to them what they expect and deserve.

Addicts deserve pity, always, though often they inspire contempt. We collared one crackhead, bumping into him by accident as he stood in a project lobby counting out a handful of vials. He was a street peddler who sold clothing, and had about eighty dollars in his pocket. He had the shrink-wrapped look that crackheads get, as if his skin were two sizes too small. He moaned and wept for his infant child, who would starve, he said, without his support. Yes, he acknowledged, the baby lived with its mother, but he was the provider. The mother and child were only about ten blocks away, at a playground, so we drove to meet them. The mother was a pretty, well-dressed woman, though her soccer-mom wholesomeness may have been artificially heightened by the presence of her handcuffed mate. We called her over, and her look of mild confusion became one of mild dismay as she saw our back-seat passenger. She didn't look surprised, and didn't ask questions. He took out his wad of cash, peeled off four dollars, and handed it to me to give to her. "You gotta be kidding me," I said. "You give me all this father-of-the-year shit, just to throw her four bucks?"

"C'mon," he said. "When you get out of Central Booking, you're hungry, you want some real McDonald's or something."

I gave him back the four dollars and took the wad for the mother. "The Number Two Special, two cheeseburgers and fries, is three-twenty-nine," I told him. "It's what I get, and it's all you can afford." For an addict, the priorities are never unclear.

After you've collared the buyers, it's time to move in on the dealers. When you hit a set, there is always a charge of adrenaline, arising from the jungle-war vagaries of opponent and terrain. There are elusive adversaries, explosive ones, and lots of sitting ducks. Some dealers opt for a businesslike capitulation, aware that it's the way to go through the process with the least fuss. Others, especially lobby dealers with access to an apartment upstairs, tend to make a mad dash for freedom. The bust could be a surrender as slow and dignified as Lee's at Appomattox or it could be bedlam--roiling bodies and airborne stash. When you can't count the evidence at the scene, you have to at least control it--the hundreds of dollars in small bills, the fistfuls of crack slabs, the loose decks, the bundles of dope--so you jam it in your pockets like a handful of ball bearings, and all the while there may be a crowd screaming, or perps for whom the fight-or-flight reflex is not a simple either-or proposition.

The smarter dealers carry nothing on them, but you await information from the OP, sometimes with a distaste that verges on dread:

"It's in his sock."

"It's in the cast on his right hand--"

"It's in his cheek-sorry, guy, the other cheek. I mean, check between 'em, you copy?"

Stash can be hidden under a bottle cap or in a potato-chip bag, or strewn among heaps of noncriminal trash; it can be wedged in a light fixture in a hall or tucked inside the bumper of a car; it can be in a magnetic key case stuck to the iron bolt beneath a park bench; or it can be on a string taped to the wall and dangling down the garbage-disposal chute. A thorough search can lead to unexpected threats and rewards. Once, when I was rooting through a janitor's closet in a housing project after hitting a heroin set, I found a machine gun in the bottom of a bag of clothes. We continued to search the building and found more than a thousand dollars' worth of heroin, two more guns--a 9-mm. handgun and a .45 revolver--and also ammunition for another machine gun, an AK-47: copper-jacketed bullets more than two inches long, coming to a sharp, conical point like a dunce cap. An AK-47 can discharge bullets at a speed of more than two thousand feet per second, which would allow them to pass through my vest with barely a pause.

In the movies, there are a lot of drug-dealer villains, but those characters usually have to slap their girlfriends or kill a lot of cops to heighten the dramatic point of their bad-guyness. Because the victims of drug sales line up and pay, so to speak, for the privilege, the perpetrators don't have the forthright menace of violent felons. But most of the players I collar have a rap sheet that shows a more diversified criminal career--of earlier forays into robbery or theft--before they settled on the more lucrative and "less illegal" world of drug sales. And although some drug spots operate in a fairly quiet, orderly manner, as if a man were selling newspapers on the street, or a couple were running a catalogue business out of their apartment, most are established and maintained by means of assault, murder, and many subtler thefts of human dignity.

In New York, heroin dealers stamp brand names on the little wax-paper envelopes in which the drug is packaged. This practice gives a glimpse not only of a corporate structure, when the same brands appear in different sites, but also of a corporate imagination, showing what they believe their product should mean to their customers. Some convey the blandly generic aspiration of quality--"First Class," "President," "Original"--that you might find on brands of cornflakes or of detergent in some discount supermarket. Others go for a racier allure, but the gimmick is so hackneyed in conventional advertising that the genuinely illicit thrill of "Knockout" or "No Limit" suggests the mock-illicit thrill of ads for perfume or fat-free ice cream. Topical references are common, from the flat-out copyright infringement of "DKNY" or "Ford" to the movie tagline "Show Me the Money." But the best brand names are the literal ones, which announce without apology the bad things to come: "911," "25 to Life," "Undertaker," "Fuck You." There is a suicidal candor to "Lethal Injection" and "Virus," a forthright finality to "O.D."--a truth in advertising here that few products can match.

Recently, I had a talk with one of my informants, a junkie with AIDS who sleeps in an alley. A few days before, I'd obtained a search warrant for a spot he visits several times a day, and he fervently wished me luck with the warrant's execution. That my success would cause him inconvenience in supplying his own habit was a mild irony that did not trouble him. He said, "I know you're a cop and I'm--" and there was a sliver of space before his next word, enough for me to wonder what term he might use for a shorthand self-portrait. And, knowing that there would be a measure of harsh truth in it, I was still surprised, and even felt sorry for him, when he said, "And I'm a fucking scumbag." But he was equally firm in his opinion of those who had benefited from his self-destruction: "I done time, I'm no hero, but these people are blood-suckers. Them and rapists are as bad as people get. Those people are worse than rapists. Those dealers will suck you dry. I hope you get every last one of them."

Every day, we go out and hunt people. When we do well-picking off the customers with dispatch, swooping in on the dealers, taking trophies of their product and profit-we feel skilled and lucky at once, at the top of our game. We have shut down spots, reduced robberies and shootings, made whole blocks cleaner, safer, saner places. But other spots withstand daily assaults from us with negligible losses, and I've driven home after a twenty-hour day only to recognize, with the hallucinatory clarity of the sleep-deprived, the same man, on the same mission walk, that I'd collared the night before. Typically, buyers spend a night in jail and are sentenced to a few days of community service. Players might get less, odd as that may seem, if there weren't enough transactions in open view, or if no stash was recovered. We'll all meet again, soon enough. There are breaks and interruptions, retirements and replacements, but, no matter how often the whistle blows, the game is never over.

Questions for Discussion and Writing

1. The conceptual metaphor that undergirds Laffey's essay is summed up in the first words of the second paragraph: "The war on drugs is a game for me." This idea of a game frames the essay's beginning and end and serves as an explanatory context for some of his incidental comments throughout. For instance, "the cool, neutral thrill of being completely submerged in your task" (paragraph 11) recalls the intensity of athletic performance. What other connections to a game can you find in the essay? Based on your reading of the essay, does this seem to be a valid comparison to make? Explain. What does the author gain? What is the purpose of positing such a vivid metaphor?

2. How does Laffey convey the repetitive quality of his work? Does calling it a game rather than a war convey a sense of futility? Explain.

3. At the beginning of paragraph 4, Laffey says that "You read the block." How exactly does his job resemble "reading"? In your own experience, what techniques of reading could be applied in such a pursuit?

4. At some points in the essay, the telling is interrupted by almost lyrical description--for example, when the "flock of pigeons takes flight from the coop with a whoosh like a gust of wind" (paragraph 14). What effect does this have on the reader? Have you ever used this kind of descriptive interruption in your own personal essays?

5. Why do you think Laffey frequently shifts between the impersonal, hypothetical "you" ("Say you're doing OPs from a rooftop," paragraph 6) and his autobiographical "I" ("I have to wait," paragraph 6). Compose a paragraph about a typical classroom experience that begins by referring to "you" but then narrows its focus to "I" by the end.

6. Write an account of a job that you have held. Use the framework of a typical day to structure your essay. As the narrative proceeds, move beyond reporting what you do, and include moments of reflective explanation to clarify particular aspects of your job.

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